AoE2 replay analysis
A practical framework for reviewing age timings, army production, resources, activity and team evidence without inventing facts that the replay cannot prove.
These guides explain the same signals AOE2TEAM uses when reviewing matches: age progression, army composition, military production, resources, activity and team context. The objective is to turn a replay into one defensible conclusion and one practical improvement target.
A practical framework for reviewing age timings, army production, resources, activity and team evidence without inventing facts that the replay cannot prove.
Read allied army choices, timings, production and pressure together to identify the measurable difference that matters most for the next team match.
Understand what a Castle Age time does and does not tell you, and how to compare it with economy, pressure, military investment and the plan of the match.
Evaluate unit choices by counters, production continuity, support units and team complementarity instead of judging an army by one total value alone.
If you are not sure why a game went wrong, begin with replay analysis. If the problem was coordination, use the team-game guide. If your concern is when you advanced, use the Castle Age timing guide. If you reached the right age but fought with the wrong units, start with army composition.
Then return to the player analyzer and compare the guide with the measurable data from a recent replay. A useful review does not try to improve every metric at once. It narrows the evidence to the smallest change that can be tested in the next game.